Educational, informative, insightful, and gives a whole new appreciation and understanding of the hidden side of F1 – the side that isn’t cars going around in circles.
While the team behind the Gran Turismo series continues to work from a mystery playbook that doesn’t appear to emphasize timely releases and the rest of the competition continues to struggle to achieve parity, Turn 10 Studios’ Forza franchise has become the gold standard for console racing simulators. That sentiment was further bolstered by the release of Forza Motorsport 5 alongside Microsoft’s new Xbox One console in November of 2013, a title which set the bar for audio and visual fidelity, challenge and true-to-life physics higher than any console title before it.
As gaming hardware becomes more sophisticated and simulator setups more elaborate, our expectations for racing games that are touted for their realism have grown to leave little room for compromise. Additionally, racing titles that see release for both PCs and gaming consoles often lean toward the latter in terms of accessibility and, in turn, are fundamentally compromised as simulators.
Let’s start by getting one important thing out of the way: though it may look a lot like Forza Motorsport 5, Forza Horizon 2 is not a traditional racing simulator. However, Forza Horizon 2 builds upon both the first game in the series as well as the newfound abilities of the Xbox One to create an interesting hybrid of an open world driving game and a hardcore racing sim that has the potential to appease both casual gamers and racing simulator fans simultaneously.
The Electronics Entertainment Expo is going on right now, and for those that aren’t in the know, it’s one of the premier venues for new games. Both Sony and Microsoft have held press conferences about their new consoles, while many gaming studios have been previewing new titles, as well. And while we might be interested in the new Super Smash Bros. (What? It’s fun!), we know you’re aching to see the newest items in the world of racing games. We’re here to deliver, with a complete list of trailers for games like DriveClub, Forza Motorsports 5, Gran Turismo 6, Mad Max, and The Crew. Check out the list.
One series that’s struggled just below the top ranks of Forza and GT is Need For Speed. The old series was making waves three-and-a-half years before the original Gran Turismo arrived on our shores, but a string of lackluster or overly arcade-like titles and paired with a few critical misses have taken the shine off this old series. Need For Speed Rivals, due out on PC, XBox 360, and Playstation 3 on November 19, takes the series back to the halcyon days of Hot Pursuit, when the racing was between drivers and police.
Our colleagues in the tech industry had a busy night. Sony held its first Playstation 4 event, and while there was a great deal to talk about (including the fact that Sony didn’t even show the actual console), we’re most interested in the PS4’s first racing game.
Project CARS is being developed by Slightly Mad Studios, who are responsible for the Shift series of Need For Speed titles. What got our attention were some of the cars you’ll be able to drive, and the modeling of real-world race tracks.
RaceRoom Racing Experience, a new free-to-play PC racing simulator, has opened up its beta version to the public. The game features free content including an array of cars and tracks, alongside additional licensed content you can purchase within the game.
Forza Horizon is unlike any racing game that’s come before it. Don’t believe us? Let’s put it like this: how many racing games feature, for your first real race, a point-to-point sprint between a 1971 Boss 429 Mustang and a vintage P-51 Mustang fighter plane? And do so with impeccable graphics? And a banging soundtrack? And semi-realistic physics? Right, that’s what we thought.
The Electronic Entertainment Expo, or E3, is to the world of video games and electronics what the Geneva Motor Show is to the auto world.…
Colin McRae’s beloved racing series “DiRT,” is making a departure from its established formula in the form of DiRT Showdown. The previous installments have been based firmly in reality, with rally racing taking center stage, as it should given the Colin McRae legacy. The latest DiRT project is taking a step in a different direction, a more violent direction, and we’re okay with that.
We’ll cut straight to the chase. Forza Motorsport 4 is one hell of a game. In fact, in the realm of driving sims, this might be the finest console-based game ever made. Here’s why.
In anticipation of our upcoming review of Forza Motorsport 4 for the XBox 360, we’ve taken to finding ways to improve our virtual driving experience. Sure, using the regular controller works fine, but we prefer the feel of a wheel in our hands. We love the force feedback wheels we’ve used, but they are clunky, take up a lot of space, and are difficult to use unless attached to some solid piece of furniture. Now, we’ve come across a happy medium, the XBox 360 Wireless Speed Wheel.
If you’re anything like us (and frankly, if you’re reading our GT5 review the day that the game goes on sale, you’re a little like us) the following is probably true: you’ve played every instantiation of the Gran Turismo series, since the title’s debut in 1997. You’ve played them a lot. You bought and played GT5 Prologue, hoping against hope that the full GT5 would be released within weeks of completing that too-short teaser of a game. More than two years later, and after near-countless release date announcements and delays, you had almost given up on ever getting behind the wheel of the newest Real Driving Simulator. Those thousand-plus cars, seventy-plus track configurations, online gaming, track editor, and damage modeling were vaporware after all.
There have been plenty of racing games that have popped onto the scene over the past few years. The Forza series is a great road-racing game, while the Need For Speed series offers a more tuner-oriented racing experience. Rally racers are represented by the DiRT series, and a regular stream of NASCAR titles have been available as well. The one niche in the genre of racing simulation that has had the toughest time over the last decade, though, is Formula 1. While F1 licensed titles have come out like clockwork, none have really been lauded for their quality.
The long awaited racing title for the PlayStation 3, Gran Turismo 5, has been delayed again. According to Sony, its November 2 release date has been cancelled, and the company now says it will release “this holiday season.”
In the process of putting together the GT3R Hybrid article, we certainly couldn’t help but notice that the car was proudly displaying the Gran Turismo name and logo across its windscreen. Now, as any driving gamer worth his salt is sure to know, Porsche has been conspicuous by its absence from every version of GT thus far. Could it be that the German automaker has changed its stance on offering its products to the hordes of GT fans?
Not really any news to report here, but we thought we’d take just a moment out of our day to show a newly dropped set of images from the upcoming GT5 title.
If there’s one aspect of driving that we’d much rather simulate than actually do, it would be having the fuzz breathing down our necks at 160 miles per hour (seriously, those days are long behind us). Luckily, Need For Speed: Hot Pursuit was announced at E3.
Sony is making the most of this year’s E3 expo, and Gran Turismo 5 is in the spotlight again. We now have a (new) release date, another trailer, and details about the $99 Collector’s Edition.