simulator

WRR Interview: Secrets Of Making The Transition From Simulator To “Real” Race Car

John Allen is a Spec Miata and, in 2018, a Spec MX-5 Challenge pro driver. In Spec MX-5, he has been on pole twice in six races, demonstrating the skills he built on iRacing. He got his start in simulators and his quick transition from sims to the front of the pack in road racing caught our attention. This is a scenario we’ve seen before (e.g. with Mark Drennan and Glenn McGee), so we interviewed John to get his thoughts on making the transition from sims to “real” cars.

By Winding Road Staff | June 20, 2018
Need To Know: 10 Reasons Your Racing Should Begin In A Simulator

We talk to lots of drivers who have an interest in track activities. But they often are slightly confused about how to get started. On one level, we say “just do something” because getting experience and getting in the habit of doing track activities is how you get comfortable and begin to develop some skill. That isn’t sufficient, though…

By Winding Road Staff | June 06, 2018
Need To Know: The Best Way To Get Started In Motorsports

We talk to many people who want to do something in motorsports, or think they do, and yet many of them admit they are somewhat unclear about how to get started. That’s understandable, so we’ve put together a few guidelines which may be helpful.

By Winding Road Staff | May 09, 2018
Survey: Racing Simulator Usage and Desires

Over the past 20 years, consumer simulators have transitioned from mainly gaming devices to serious tools for racers. In this week’s survey, we want to know about you simulator, its usage and what you would do to improve it.

By Karen Graf | December 13, 2017
Speed Secrets: Big Boy Driving Simulators

A few issues ago in Speed Secrets Weekly, Ryan Hieronymus talked about the value of iRacing and Playstation type simulators for drivers and how these affordable devices can help drivers practice and program their brains to new tracks and behaviors. What about us, the engineers? What can we use to hone our craft when we’re not at the track? Simulators, but with a twist. And a much bigger price tag.

By Ross Bentley | February 25, 2014
Gamer: Project CARS Piques Our Interest

Project CARS is being developed by Slightly Mad Studios, who are responsible for the Shift series of Need For Speed titles. What got our attention were some of the cars you’ll be able to drive, and the modeling of real-world race tracks.

By John Beltz Snyder | February 04, 2013

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